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Fight / War
You can select a country to attack. If the country is not at War,
you can open a War against that country. The War can be opened only by
the Leader or the Veterans of an Organization, and it costs 5 Gold. You
can also take part to an on-going War. In order to take part as an
Attacker, you must be a member of the Organization that attacks and you
must travel to that country, but in Defense you can also participate as a
Freedom Fighter. In order to participate in the War, you need at least
one Weapon of Attack, one Weapon of Defense and 20 points of Energy. The
title of Emperor will be given to the leader of the attacking
organization, when the attack wins the war. The Emperor will receive a
25% influence bonus, regardless if he participated or not in the war.
This bonus will be given to him at the end of each war, as long as he
has influence over that territory, meaning that the territory is not
conquered by another country, through attack. You can uncrown the
Emperor of a country if you conquer it through attack, in order to
benefit from the 25% influence bonus. Therefore, even if the country is
implicated in consecutive wars, won by the defense, the Emperor will
receive the 25% bonus at the end of each war. All the territories will
have a base defense of 100.000 points, no matter whose influence they
are under. You can defend a territory without being a citizen of the
country which has influence over that territory, and you can earn the
Warfund of that country. If the war is won by the defense, 75% of the
Warfund will be distributed to the fighters from defense, depending on
the damage they made in the war. You can choose daily from the numerous
wars in MarketGlory. You can build a successful military career,
fighting day by day. The more wars you take part in, the more medals you
can obtain, and you can obtain a higher military rank, which will allow
you to create a greater damage in the future wars. The ranks in the
Arena and the weapons you own will also determine the damage you create
in a war.
All the citizens in MarketGlory who are not members of an
Organization that attacks, can participate in defense, as Freedom
Fighters, if they travel to that country. You can defend a territory
without being a citizen of the country you defend, and even if your
country does not have influence over that territory. If you win a war as
a Freedom Fighter in defense, the country will remain under the
influence of its native citizens or under the influence of the country
which defeated it in a previous war. The Warfund will be distributed
just once, at the end of the war. After the war ends, the country will
benefit from protection for 7 days. During this period, the Warfund will
accumulate, and when the country is involved in another war, the fund
will be distributed again to the winners.
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